RESOURCE ALLOCATION

Search for a resource to see which buildings (excluding Haven structures) and research require it. Set your current and target levels to calculate how much more you need, accounting for your cost efficiencies and available inventory.
Inventory
Resource On Hand

Total 0
Cost Summary
Item Base Cost Cost Efficiency Cost
Buildings 0 0 0
Researches 0 0 0
Total 0
Needed 0

Buildings

Research

Upgrade Efficiencies

ResearchTreeLevel

BuildingLevel

Haven StructuresLevel

ExocompCategoryGradeRarityValues

ConsumableSourceValues

NameSourceValue